This and Theatre Europe were the spiritual predecessors of Introversion's recent Defcon. Here, the player had to choose a superpower then guide the country through eight years of cold war conflict, attempting to avoid nuclear apocalypse. The message is more important than the medium.Īnyway, have a look through and give one or two a go.īalance of Power "A game that took geopolitics seriously," says Frasca of Chris Crawford's 1985 strategy sim, originally released for the Apple Mac but later converted to the PC, Amiga and Atari ST. The simplest - thrown together in days by lone programmers using Flash or Java - go right back to arcade archetypes like Space Invaders and Whack-a-Mole - not just because these are the simplest to code, but also because they're familiar to a wider base of users. Most play with accepted videogame genres, using elements of stealth, FPS and strategy simulation. Importantly, two strands seem to be developing: titles that seek to objectively inform players about a specific situation, and titles with a definite agenda.
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